Chris HiltonCreating a Beautiful Level in UnityObjective: To look back over the features that were implemented in both the Universal and High Render Pipelines (URP/HDRP) Sci-Fi Lab…Nov 29, 2021Nov 29, 2021
Chris HiltonHow to Use Indirect Multipliers in UnityObjective: To look at Indirect Multipliers in our HDRP project.Nov 28, 2021Nov 28, 2021
Chris HiltonRealtime, Mixed and Baked Light Modes — For Static & Dynamic Game Objects in UnityObjective: To discuss the difference between Realtime, Mixed and Baked Light Modes whilst looking at which Light Mode might work best for…Nov 27, 2021Nov 27, 2021
Chris HiltonWhy are Screen Space Reflections Unique in Unity?Objective: To understand what Screen Space Reflections are and how they can enhance the quality of your scene to give it a more realistic…Nov 23, 2021Nov 23, 2021
Chris HiltonUsing Multiple Post Processing Profiles and Reflective Probes in UnityObjective: To look at implementing multiple Post Processing Profiles and Reflection Probes into your game in Unity.Nov 18, 2021Nov 18, 2021
InGeek CulturebyChris HiltonThe Amazing Power of Light Probes in UnityObjective: To show the amazing power of light probes on dynamic game objects in Unity.Nov 17, 20212Nov 17, 20212
InGeek CulturebyChris HiltonHow to Use Cookies to Create Realistic Lighting in UnityObjective: To implement a Cookie mask onto a light source to create more realistic lighting.Nov 15, 2021Nov 15, 2021
Chris HiltonHow to Control Your Lighting in Unity Using Light LayersObjective: To highlight the Volumetric Fog in our Scene with a light source without illuminating the projected light onto surfaces.Nov 14, 2021Nov 14, 2021
Chris HiltonUsing Fog and Volumetric Fog in the High Definition Render Pipeline in UnityObjective: To create an eerie Fog Particle Effect for our Sci-Fi Lab in the HDRP in Unity.Nov 13, 2021Nov 13, 2021
InGeek CulturebyChris HiltonHow to Use Layered Lit to Mix Texture Maps in UnityObjective: To understand what Layered Lit is in Unity and how to use it to mix Texture Maps.Nov 12, 2021Nov 12, 2021
InGeek CulturebyChris HiltonHow to Use Decals in UnityObjective: To understand what a Decal is in Unity and how to use it.Nov 11, 20211Nov 11, 20211
Chris HiltonWhat is Tessellation Displacement in Unity?Objective: To understand what Tessellation Displacement is in Unity.Nov 10, 2021Nov 10, 2021
Chris HiltonUsing Height Maps and Pixel Displacement in Unity — Part 02Objective: Follow up to Part 01, focusing on building a Height Map in Photoshop and discussing Pixel Displacement Mode.Nov 9, 2021Nov 9, 2021
InGeek CulturebyChris HiltonUsing Height Maps and Pixel Displacement in Unity — Part 01Objective: To understand what Height Maps and Pixel Displacement are in Unity and how to use them.Nov 8, 2021Nov 8, 2021
Chris HiltonHigh Definition Rendering Pipeline in UnityObjective: To understand what the High Definition Rendering Pipeline (HDRP) is in Unity, and how to get it setup for your new and existing…Nov 6, 2021Nov 6, 2021
Chris HiltonReflection Probes in UnityObjective: To understand what a Reflection Probe is in Unity and how to use them.Oct 30, 2021Oct 30, 2021
Chris HiltonWhy Occlusion Culling Improves Performance in UnityObjective: To explain what Occlusion Culling is and why it can be beneficial to improving the performance of your project in Unity.Oct 27, 2021Oct 27, 2021
Chris HiltonAdding Post Processing Profiles with Universal Render Pipeline (URP) in UnityObjective: To explain how to add a Post Processing Profiles to your URP project in Unity.Oct 25, 2021Oct 25, 2021
Chris HiltonAdding Emissions to Custom Textures in UnityObjective: To explain how to add an emission to a custom texture in your Unity project.Oct 24, 2021Oct 24, 2021
InGeek CulturebyChris HiltonHow to Alter Your Prebuilt Texture Maps in UnityObjective: To explain how to change your existing texture maps in Unity.Oct 23, 2021Oct 23, 2021