Creating Floating Combat Text For My FPS in Unity — Part 06

Chris Hilton
Oct 2, 2023

Objective: Part 06 of setting up floating combat text in Unity will look at fixing a TextMeshPro Text overlay issue.

As seen above, currently when my enemy moves behind a pillar, the damage text stays behind it and we can’t see it.

I want the player to always be able to see the text.

Luckily, this is a very simple issue to solve and it just means that we need to adjust the Shader on the Text GameObject.

Step 1 — Navigate to GameObject

Navigate your way to the Canvas GameObject you created and select the Child TextGameObject.

Step 2 — Change Shader to Overlay

From here, click on the drop-down menu next the Shader and choose:

TextMeshPro → Distance Field Overlay

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