Creating a Beautiful Level in Unity

Objective: To look back over the features that were implemented in both the Universal and High Render Pipelines (URP/HDRP) Sci-Fi Lab rooms.

What started out as a very empty and dull looking project using the default standard render pipeline has turned into a masterpiece with HDRP! With a bit of love, it was incredible to see what the Unity Engine Render Pipelines had to offer in bringing a project to life by creating a very immersive experience for the player.

Standard Pipeline

Let’s take a look at some of the features that were used in the URP Sci-Fi lab room:

  • Creating a Custom Procedural Skybox
Universal Render Pipeline (URP)

Let’s also take a look at some of the features used in the HDRP Sci-Fi lab room:

  • Height Maps with Tessellation and Pixel Displacement
High Definition Render Pipeline (HDRP)

The stand out for me here in this scene by far has been the Screen Space Reflections, Cookies and the Volumetric Lights in the Fog.