Chris Hilton·Jan 28, 2024How To Mask UI Elements In UnityObjective: To learn how to mask UI elements in Unity.
Chris Hilton·Jan 25, 2024Canvas Render Mode in Unity — Screen Space Overlay/Camera and World SpaceObjective: To understand the differences between the 3 different Render Mode options for the Canvas component in Unity.
Chris Hilton·Jan 24, 2024Creating a SpriteSheet From EPS Files Using Free ResourcesObjective: To learn how to create a SpriteSheet from an EPS file using free resources and using it in Unity.
Chris Hilton·Jan 23, 2024How To Get Ghostscript Setup In Inkscape For EPS FilesObjective: Learn how to get Ghostscript downloaded and installed whilst setting up new environment variable paths so Inkscape will allow…A response icon2A response icon2
Chris Hilton·Jan 22, 2024How to Slice Up a SpriteSheet in UnityObjective: Learning how to slice up a SpriteSheet in Unity using the automatic slicing tool and also showing how to manually fix sprites…A response icon1A response icon1
Chris Hilton·Jan 4, 2024What Types of Apps Can Be Made Using Unity’s UI SystemObjective: To look at different types of apps that can be made using Unity’s UI system.
Chris Hilton·Nov 21, 2023Part 02 - Adding Minimap IconsObjective: Let’s take our Minimap to the next level by adding some moving icons.
Chris Hilton·Nov 20, 2023Part 01 — Creating a Minimap Feature For My 3D Pacman Game in UnityObjective: To create a Minimap feature for my 3D Pacman game in Unity.
Chris Hilton·Oct 4, 2023Creating Floating Combat Text For My FPS in Unity — Part 09Objective: Utilising the Object Pool design pattern for optimisation.
Chris Hilton·Oct 3, 2023Creating Floating Combat Text For My FPS in Unity — Part 07Objective: Part 07 of setting up floating combat text in Unity will look at building functionality for a Critical Hit modifier.