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Mar 2

Taking Player Input Away From the Player While a Timeline Sequence is Active in Unity — No Code Required!

Objective: To remove the player input while a Timeline sequence is playing in Unity. — Objective: To remove the player input while a Timeline sequence is playing in Unity. I have just finished up the ‘Combining Cinemachine and Timeline to Open a Treasure Chest in Unity’ article and have noticed that the player still has full control while the sequence is playing. …

Unity 3 D

3 min read

Taking Player Input Away From the Player While a Timeline Sequence is Active in Unity — No Code…
Taking Player Input Away From the Player While a Timeline Sequence is Active in Unity — No Code…

Mar 1

Combining Cinemachine and Timeline to Open a Treasure Chest in Unity

Objective: To combine both Cinemachine and Timeline to create a cinematic opening of a treasure chest. — Objective: To combine both Cinemachine and Timeline to create a cinematic opening of a treasure chest. I have recently posted a couple days ago the article the showed how to open a treasure chest using Timeline. …

Unity 3 D

3 min read

Combining Cinemachine and Timeline to Open a Treasure Chest in Unity
Combining Cinemachine and Timeline to Open a Treasure Chest in Unity

Feb 28

How to Build an Interactive Security Camera System in Unity

Objective: To show you how to build an interactive security camera system in Unity using different Cinemachine cameras. — Objective: To show you how to build an interactive security camera system in Unity using different Cinemachine cameras. Let’s say you have a scene and the main character needs to move past a bunch of security cameras (possibly down some hallways) and you have access to watching them. Now let’s…

Unity 3 D

5 min read

How to Build an Interactive Security Camera System in Unity
How to Build an Interactive Security Camera System in Unity

Feb 27

Making a Treasure Chest System Using Timeline in Unity

Objective: To create a Timeline animation of a Treasure Chest opening with a weapon coming out. — Objective: To create a Timeline animation of a Treasure Chest opening with a weapon coming out. Let’s continue putting the pieces together of everything we have learnt with Timeline in Unity so far. This time, we are going to create a treasure chest opening animation sequence with a weapon coming…

Unity 3 D

4 min read

Making a Treasure Chest System Using Timeline in Unity
Making a Treasure Chest System Using Timeline in Unity

Feb 26

How to Win the Race Using Director

Objective: Using Timeline, Cinemachine and sequenced character animations, let’s create a cutscene of a running race with the winning… — Objective: Using Timeline, Cinemachine and sequenced character animations, let’s create a cutscene of a running race with the winning character raising their arms in victory and then limping off injured. It’s time to have a little fun and create a running race scene using some of the concepts we have…

Unity 3 D

4 min read

How to Win the Race Using Director
How to Win the Race Using Director

Feb 21

Using the Animation Override Track in Timeline

Objective: To learn how to use the Animation Override Track feature in Unity’s Timeline. — Objective: To learn how to use the Animation Override Track feature in Unity’s Timeline. Following on from the Character Animations in Timeline article, let’s now take a look at how to use the Animation Override Track feature in Timeline. You will only find this when you right-click on the ‘Animation…

Unity 3 D

4 min read

Using the Animation Override Track in Timeline
Using the Animation Override Track in Timeline

Feb 20

Using Signal Emitters in Timeline to Alter Playback — Unity

Objective: To learn how to make Playback adjustments using Signal Emitters in Unity’s Timeline. — Objective: To learn how to make Playback adjustments using Signal Emitters in Unity’s Timeline. By accessing our Playback controls from Timeline through code, we are able to create some runtime scenarios such as pausing a cinematic cutscene with the spacebar or holding down the Esc key to end the cutscene…

Unity 3 D

4 min read

Using Signal Emitters in Timeline to Alter Playback — Unity
Using Signal Emitters in Timeline to Alter Playback — Unity

Feb 19

Creating Character Animations in Timeline and Tackling Some Known Issues

Objective: To learn how to setup character animations in Timeline, whilst solving a few known issues. — Objective: To learn how to setup character animations in Timeline, whilst solving a few known issues. Now that we have imported and setup our characters and their animations from Mixamo into Unity, it is time to build our character animation sequence in Timeline! Create a Timeline and Animation Track

Unity 3 D

5 min read

Creating Character Animations in Timeline and Tackling Some Known Issues
Creating Character Animations in Timeline and Tackling Some Known Issues

Feb 18

Importing Character Models and Animations from Mixamo into Unity

Objective: To learn how to import character models with animations from Mixamo into Unity. — Objective: To learn how to import character models with animations from Mixamo into Unity. We have learnt quite a bit so far with Cinemachine and Timeline and now it is time to take these existing concepts and have some fun by using a character to create a Timeline animation sequence…

Unity 3 D

3 min read

Importing Character Models and Animations from Mixamo into Unity
Importing Character Models and Animations from Mixamo into Unity

Feb 17

Using Signal Emitters in Timeline to Access C# Scripts

Objective: To understand how to use Signal Emitters in Timeline to access our C# scripts. — Objective: To understand how to use Signal Emitters in Timeline to access our C# scripts. Following on from the previous article that looked at what a Signal Emitter is, let’s take this information we have learnt and use it in action. To set the scene, what I am looking to…

Unity 3 D

4 min read

Using Signal Emitters in Timeline to Access C# Scripts
Using Signal Emitters in Timeline to Access C# Scripts
Chris Hilton

Chris Hilton

Passionate Unity Game Developer

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