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Chris Hilton
Chris Hilton

175 Followers

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Nov 21

Part 02 - Adding Minimap Icons

Objective: Let’s take our Minimap to the next level by adding some moving icons. For this article I would like to make sure our 3D enemies have icons above their heads so that we can follow them in real time on our minimap. We have a couple options to set…

Unity3d

4 min read

Part 02 - Adding Minimap Icons
Part 02 - Adding Minimap Icons
Unity3d

4 min read


Nov 20

Part 01 — Creating a Minimap Feature For My 3D Pacman Game in Unity

Objective: To create a Minimap feature for my 3D Pacman game in Unity. Currently I am partaking in a Game Dev challenge, and this particular challenge involves taking a classic game and putting a twist on it. My idea was to recreate Pac Man but in a 3D first person…

Unity3d

4 min read

Part 01 — Creating a Minimap Feature For My 3D Pacman Game in Unity
Part 01 — Creating a Minimap Feature For My 3D Pacman Game in Unity
Unity3d

4 min read


Oct 4

Creating Floating Combat Text For My FPS in Unity — Part 08

Objective: Part 08 of setting up floating combat text in Unity will look at building and utilising an Object Pool design pattern for optimisation. We are on the final stage of this feature, which means we can tidy it up a bit to add some more optimisation. Currently we are…

Unity

5 min read

Creating Floating Combat Text For My FPS in Unity — Part 09
Creating Floating Combat Text For My FPS in Unity — Part 09
Unity

5 min read


Oct 3

Creating Floating Combat Text For My FPS in Unity — Part 07

Objective: Part 07 of setting up floating combat text in Unity will look at building functionality for a Critical Hit modifier. Currently the project is only set up for what we call ‘Normal Hits’, where by when the player shoots they will only deal damage between a minimum and maximum…

Unity

4 min read

Creating Floating Combat Text For My FPS in Unity — Part 07
Creating Floating Combat Text For My FPS in Unity — Part 07
Unity

4 min read


Oct 2

Creating Floating Combat Text For My FPS in Unity — Part 06

Objective: Part 06 of setting up floating combat text in Unity will look at fixing a TextMeshPro Text overlay issue. As seen above, currently when my enemy moves behind a pillar, the damage text stays behind it and we can’t see it. I want the player to always be able to see the text. Luckily, this is a very simple issue to solve and it just means that we need to adjust the Shader on the Text GameObject.

Unity

2 min read

Creating Floating Combat Text For My FPS in Unity — Part 06
Creating Floating Combat Text For My FPS in Unity — Part 06
Unity

2 min read


Sep 29

Creating Floating Combat Text For My FPS in Unity — Part 05

Objective: Part 05 of setting up floating combat text for your project in Unity will look at making the text fade in/out. Making Adjustments to the Color Similar to how we have setup our scale and height changes, let’s utilise the alpha of the color channel with an AnimationCurve: To start with let’s work on…

Unity

3 min read

Creating Floating Combat Text For My FPS in Unity — Part 05
Creating Floating Combat Text For My FPS in Unity — Part 05
Unity

3 min read


Sep 28

Creating Floating Combat Text For My FPS in Unity — Part 04

Objective: Part 04 of setting up floating combat text in Unity will look at making scaling adjustments, including critical hits. Moving on from the previous article where we looked at moving the text upwards using an AnimationCurve, we are now going to look at changing the scale using the…

Unity

3 min read

Creating Floating Combat Text For My FPS in Unity — Part 04
Creating Floating Combat Text For My FPS in Unity — Part 04
Unity

3 min read


Sep 27

Creating Floating Combat Text For My FPS in Unity — Part 03

Objective: Part 03 of setting up floating combat text in Unity will look at moving the text upwards utilising an Animation Curve. Making the Text Prefabs Float Up the Screen Using an Animation Curve This is where the fun really begins and you get to use your imagination as to how you want the text to be visually appealing. There could be…

Unity

4 min read

Creating Floating Combat Text For My FPS in Unity — Part 03
Creating Floating Combat Text For My FPS in Unity — Part 03
Unity

4 min read


Sep 26

Creating Floating Combat Text For My FPS in Unity — Part 02

Objective: Part 02 of setting up floating combat text in Unity which looks at bringing randomness to the instantiation position and changing the color of the text. Giving the Instantiation Position More Randomness Back in our ‘FloatingCombatTextPopUp’ script, we have been instantiating it at the exact same location directly by passing into the parameter — Vector3.zero…

Unity

3 min read

Creating Floating Combat Text For My FPS in Unity — Part 02
Creating Floating Combat Text For My FPS in Unity — Part 02
Unity

3 min read


Sep 25

Creating Floating Combat Text For My FPS in Unity — Part 01

Objective: To show how I setup floating combat text in my project utilising Unity. One thing I have always wanted to learn is how to create visually appealing floating combat text, and this is exactly what this series of articles is going to help you setup! Step 1 — Import TextMeshPro We can install this…

Unity3d

5 min read

Creating Floating Combat Text For My FPS in Unity — Part 01
Creating Floating Combat Text For My FPS in Unity — Part 01
Unity3d

5 min read

Chris Hilton

Chris Hilton

175 Followers

Passionate Unity Game Developer

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