Objective: Part 06 of setting up floating combat text in Unity will look at fixing a TextMeshPro Text overlay issue. As seen above, currently when my enemy moves behind a pillar, the damage text stays behind it and we can’t see it. I want the player to always be able to see the text. Luckily, this is a very simple issue to solve and it just means that we need to adjust the Shader on the Text GameObject.